#pragma once

//////////////////////////////////////////////////
//RenderTest
//////////////////////////////////////////////////

class RenderDevice;
struct IDirect3DVertexBuffer9;
struct IDirect3DIndexBuffer9;

class RenderTest
  {
  public:
    RenderTest(void);
    ~RenderTest(void);

  private:
    RenderDevice* m_render_device;
    IDirect3DVertexBuffer9* VB;
	  IDirect3DIndexBuffer9*  IB;


  public:
    void SetRenderDevice(RenderDevice* i_render_device);
    void Render();
  };

//////////////////////////////////////////////////
